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Waste Age: What can design do?

Waste Age: What can design do? Claimed

Discover how design can help solve the waste crisis

Exhibition Overview

Waste Age: What can design do?

Exhibition Type
Nature, Science and Technology
Area Size
500 to 1000 sqm
Designed For
Museums and Galleries
Availability
2024
2025
2026
2027
2028
Hiring Fee

For a 3-month rental excl. transport, installation, insurance:


This hiring fee is set for the following exhibition format:
See all available package options
Core Experience
Immersive digital experience
Original collection

Photos

Credits / Image Information

Exhibition view photos by Felix Speller; Oxford Tire Pile #1, Westley, California, USA, 1999 photo, Edward Burtynsky, courtesy Flowers Gallery, London / Nicholas Metivier Gallery, Toronto; Microplastic Tidelines at Tregantle Beach, Cornwall, courtesy The Cornish Plastic Pollution Coalition; From used to coffee cups to living furniture, courtesy Studio Blast

Description

Waste Age tells the story of the environmental crisis created by our ‘take, make, waste’ economy. The exhibition explores how trash can be transformed into new resources, and how design can help usher in a new age where there is no such thing as waste. Globally, over 2 billion metric tons of rubbish are produced annually and the World Bank estimates this will increase to 3.4 billion metric tons by 2050. Today only 15% of that is reclaimed. We are at a crisis point – we need to radically rethink our throwaway economy, changing systems and materials as well as thinking and behaviours. This exhibition explores what lies beyond our current toxic waste infrastructures, exploring the environmental, social and geopolitical forces at work. Here visitors will be immersed in the waste crisis before being shown the transformative potential of new design approaches that are redefining fashion, construction, food, electronics or packaging and the new materials that will help shape a cleaner future. This is an exhibition that not only seeks to imagine alternative futures, but one that empowers the visitor to be part of the solution. 

VR and App Content

Collections

Photographs
Textiles & Costumes
Sculptures
Technical objects

General Information

Available Package Options
Turnkey
Collection and interpretation
Languages
English

Extra Info

Highlights
Curatorial excellence
Immersive experience
Interactivity
Exhibition Add-Ons
Education kit
Media kit
Exhibition tour kit
Catalogue / book
Merchandise

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