Please wait...

How are tin toys made? Which toys were popular in each decade of the twentieth century? Toytopia offers an immersive, interactive experience for visitors to engage with the history of their favorite toys. Visitors can explore the origins of toys, how they are made, and why some have become so iconic. Toytopia has something for visitors of all ages—from the nostalgic fun of working arcade games from the 1970s and 80s, to a larger-than-life dollhouse for smaller visitors to romp around in. Toytopia is an interactive experience that is sure to inspire the joy of play in everyone.


EXHIBITION INCLUDES:

• World’s Largest Etch-A-Sketch™

• Life-size dollhouse

• Monopoly™ car photo op

• Zoltar™ fortune teller

• Retro video game arcade

• Bachmann™ train layout with cutaways that showcase its production

• LEGO® train layout

• World’s smallest G-scale figure 8 train layout

• Educator guide

• Marketing & PR kits

• Retail/merchandise program


EXHIBITION SIZE:

5,000 – 8,000 square feet (500 – 800 square meters),

minimum ceiling height of 12 feet


LOGISTICS:

Shipping domestic: 3 trucks

Installation: approx. 5 working days

Deinstallation: approx. 5 working days


THE ANIMATION ACADEMY

The Animation Academy explores the unique world of animation, from traditional hand-drawn cels to exciting breakthroughs in stop-motion and CGI.

Visitors will create their own stop-motion animated shorts, learn about the art of storyboarding, go behind the scenes with artists and animators, and enjoy America’s largest 3D zoetrope. Each display and interactive activity features the participation of industry leaders, from original hand-drawn cels to real stop-motion maquettes.


EXHIBITION INCLUDES:

• World’s largest 3D zoetrope

• 2D and 3D stop motion station interactives

• Animation university experience

• Tracing station

• Scooby Doo™ photo op

• Shrek KEVA castle interactive

• Spongebob™ photo op

• “That’s All Folks!™” photo op

• Simpsons photo op

• Magnetic storyboard interactive

• RFID animation process interactive

• Mr. Toad’s Wild Ride car photo op

• Educator guide

• Marketing & PR kits

• Retail/merchandise program


EXHIBITION SIZE:

5,000 – 8,000 square feet (500 – 800 square meters),

minimum ceiling height of 12 feet (3.6 meters)


LOGISTICS:

Shipping domestic: 4 trucks

Installation: approx. 5 working days

Deinstallation: approx. 5 working days


Worst Case Scenario: Survival Experience

Danger! It lurks all around you. Volcanoes! Sharks! Quicksand!! War Zones!!! Zombies!!! What do you do? The Worst-Case Scenario Survival Experience is here for you.


Your guests have tinkered, they have made, now it is time to put those valuable skills into practice. It is time to learn how to survive. Worst-Case Scenario is a hands-on-minds-on step-by-step series of courses providing the essential instructions for everything you need to know when encountering these real life scenarios. From defusing a bomb to delivering a baby in the back of a cab, landing a plane to escaping from zombies, The Worst-Case Scenario Survival Experience will help you get through and have you laughing along the way.


Mission:

Worst-Case Scenario Survival Experience provides practical situational exercises that utilize many of the skills that are acquired through tinkering and making, encouraging exploration and discovery. This exhibition is aspirational, educational, and hilarious.


Exhibition Specifications

• 6,000 – 8,000 Square Feet

• 300+ guests an hour

• Modular

• Interactive

• Escape Scenarios

• 2 Staff Minimum

Brand Strength

• New York Times Best Sellers

• More than 10 million books sold

• 25 languages

• 40+ titles published

• TV series

– 2002 on TBS

– 2010 on Discovery

• Board Games and Video Games


Put your visitors at the center of the action as they explore today’s digital world

through over a dozen larger-than-life exhibits in technology, art, play, and media,

presented from a powerful new perspective they’ve never imagined.


In Digital Me, visitors meet themselves in the digital world, witness the traces

they leave behind, and explore how their every action and image is preserved

and stored in the history of the web. They’ll learn how they appear to others

online and how information about them is collected – sometimes without even

noticing – and how it can affect them in the future.


The colorful, experiential exhibition is suitable for all ages- young children can

experiment with new technologies and surprising exhibits, and adults will gain

a deeper understanding of the implications of our presence on the Internet.


E X H I B I T I O N S I Z E

5,500 – 7,500 sq ft (500 – 700 m),

recommended ceiling height minimum 10 feet (3 meters)


E X H I B I T I O N H I G H L I G H T S

• Over a dozen oversized interactives

• 16-foot-long selfie and family portraits station

• Digital labyrinth that preserves the traces of the visitor’s path

• Huge screens for tracking visitors’ online moves

• Visiting a city that knows visitors through their web history

We are thrilled to announce the next positively charged collaboration with New Mexico-based Electric Playhouse. This latest partnership teams up EDG’s long-term reputation in the exhibition traveling space, creative entrepreneurial spirit and international cultural prowess with the artistry of Electric Playhouse’s digital and immersive designers, developers and creative technologists.


The digital hands-free experience is a mix of games, artistic interactives, and experiences that are ready for exploration. Using projection mapping and sensors, movements are tracked for the interactions without the need for headsets or other wearable devices.


Flexible design layouts

5,000 sq ft – 10,000 sq ft


The Exhibition consistS of:

• Two large experience zones, called Arenas 

• Four smaller experience zones, called Pods. 

  One of which features a selfie station

• One large accent piece, called Feature Wall

• One LED Lighting entrance Tunnel



These components are modularly designed and can be arranged to optimize the available gallery space 

and visitor experience. We will work with you

MySmartJourney specialises in the quick and easy implementation of contactless mediation experiences in public settings. Incubated in 2018 by MTLab (Montréal), a cultural, tourism, and entertainment innovation hub, the organization has developed a technology solution to ease the installation of multimedia experiences in public spaces. With this one-of-a-kind solution, it is simple to deploy information in context for visitors, employees, or clients in a location or on a physical object. The product offers a web platform that is linked to QR codes and NFC chips. It allows content creators to login and change shared information as they see fit. This flexible platform satisfies your needs for mediation, real-time information updates, promotion and operation. A library of rich interactives modules such as quizzes, forms, randomization, selfie booths, hidden contents behind right answers, etc… enable to configure easily rich interactive experiences. Chosen as an Ambassador by Québec Innove, MySmartJourney has received numerous innovation awards. Most notably, in 2018, the organization won the ADRIQ’s Favorite Startups award at the 28th Innovation Gala, and in 2019, it received the Foundation of Montreal Inc. award. As for its founder Isabelle Lopez (CEO), she received the Ubisoft Women in Tech award, was a member of the Canadian G20 Young Entrepreneur’s Alliance delegation, and was chosen by the Montreal Mayor’s office as a representative of the prestigious prize “Francophone Woman of the Year” of the International Association of Francophone Mayors in 2020. Our technology enables you to design tourism circuits, both indoors and outdoors; improve exhibition labels with visuals, games, and audio guides; and provide a contactless experience in hotels, restaurants, and tourist attractions. The solutions we provide to traveling exhibition producers and hosts are as follows:

Sertek Exhibitions is a design, engineering, and manufacturing company of interactive experiences for science centers, children’s museums and theme parks. We offer services both as turn-key as well as partial solutions. We fabricate from classical tried-and-true exhibits to content-rich, iconic, high-tech, and top of the line interactive exhibits and exhibitions.

Hello.IO — is an international group of companies that creates projects at the intersection of design, architecture and technology.


We make immersive high-tech spaces; that tell stories and create new cultures where people can interact with the digital environment.


Our main technology is phygital (physical + digital) – the integration of the digital world into the real one.




ROBOPARK 

is an international robot museum for the whole family. Thanks to the latest technology, you will interact with 70 next generation robots from all over the world; you will see a real Robot theater and robotic acrobats, a quadcopter show, be immersed in virtual reality and make objects fly via the power of your mind.  


There you will find:

– Human Sized robots

– 8 zones of virtual and augmented reality

– Tesla show – dancing and singing lightning

– Robosoccer, Robosumo, Robozoo


Over the past 3 years, more than 150 events have already been held in Europe and the CIS.

Here even children, starting from from 2 years old, can feel like real inventors. Education and entertainment all in one place!


Virtual Realms: Videogames Transformed is an immersive, multi-sensorial exhibition that transports videogames from the screen to the gallery.

Virtual Realms is made up of six new interactive experiences conceived by leading videogame developers, working in partnership with media designers. Curated by the celebrated game designer Tetsuya Mizuguchi, in collaboration with the Barbican, this exhibition reimagines videogame creativity and reshapes how we can play together across virtual and physical realms. The realms – SYNESTHESIA, UNITY, PLAY, CONNECTION, NARRATIVE, EVERYTHING – showcase six of the key themes found across the videogame medium. The videogame developers presented in this exhibition are celebrated for the ways in which they experiment with their realm theme throughout their gameography and creative design. Each realm is the product of a collaboration with six cutting-edge media design studios, which bring their expertise in creating interactive immersive experiences. 

Virtual Realms invites audiences to experience videogames transformed: from an explosion of your senses in SYNESTHESIA, created by Enhance and Rhizomatiks; to discovering moments of UNITY in light and sound, in a commission developed by thatgamecompany and FIELD.IO; a joyous celebration of interactivity in PLAY lead by Media Molecule and Marshmallow Laser Feast; sublime CONNECTIONS with other players through a cognitive wall, in an installation from KOJIMA PRODUCTIONS and The Mill; a never-ending 360-degree visual NARRATIVE developed by Tequila Works and The Workers; and a psychedelic reflection on the nature of EVERYTHING in the universe, conceived by David OReilly and onedotzero. Your journey through this exhibition will introduce you to new ways of approaching and enjoying videogames today.   

We found Reset

Your compare list

Compare
REMOVE ALL
COMPARE
0
Select your currency
EUR Euro