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This exhibition presents the work of artist Karen Penrith. It has been created using 5 acrylic earth tone colors in Australian indigenous imagery, colours which not only represent the land but also the humanity and the vibrancy of all peoples. The artist is a member of the Dja Dja Wurrung of central Victoria and the Yorta Yorta through her father Burnum Burnum. The exhibition consists of works on paper and arts and crafts, gathered to convey the beauty in humanity, strength and resilience.

This exhibition has been created by love for Kyrrah and Zachary, the artist’s children, and the spirit of humanity.

The exhibition is being made available for the first time.

The exhibition is based on the journey through time, one of the best-selling book stories (launched in 2004) which narrates the “stratopic” adventures of Geronimo Stilton and his family about the discovery of the history of the world.

The exhibition is for:

· Rrodent friends aged 4 to 12 years,

· Schools,

· All generations of readers who know the Adventures of Geronimo.


Through so many things:

· A game with puzzles, skill tests and many other surprises

· Virtual reality experience that will immerse everyone at 360 in the world of Geronimo

· The magic of augmented reality that will transform spaces beyond the limits of the imagination

· A great value of edutainment


· Find out the real reason why dinosaurs went extinct

· Find out how the great pyramid of Cheops was built

· Discover the secrets of the ancient medieval castles

Among the great civilizations that populated the coasts of the Mediterranean and the territories of today’s Europe, the Etruscan population is undoubtedly one of the most fascinating, but still one of the least known to the general public.

This unique and in-depth exhibition brings to light the history of this mysterious and refined civilization in its evolution, from the 9th century BCE, up to the dominion of the Roman Empire in the 1st century BCE, particularly focusing on the relationship between the Etruscans and the populations of Southern Gaul.

Divided into 5 thematic sections, the exhibition unveils several and emblematic aspects of the extraordinary Etruscan civilization starting from its origins and its historical-geographical contextualization. An exceptional selection of original artefacts, leads the visitors on a journey through the Etruscan society, revealing its social, political, and urban structure, together with the divine dimension deeply sought by the Etruscans through divinatory arts, votive offerings, and funerary rituals. The exhibition ends up highlighting the strict ties between the Etruscan and the Roman culture, dealing with the great cultural, political, and religious heritage that the Etruscans left to the Roman Empire.

On show a selection of unique +100 original artifacts, drawing from some of the most important archaeological excavations in the territory of ancient Etruria, including artworks from the two most significant Etruscan museums of Tuscany, and from the coasts of ancient southern Gaul. This great selection of original objects is accompanied by graphic panels, educational material for adults and children, but also videos and video projections, technological and interactive devices, suggestive environments, immersive rooms and other innovative multimedia devices. 

A unique archaeological park at the heart of an immersive experience 

Pompeii is a book to which pages are continually added. Each new generation rediscovers its history and reinterprets it based on new methods and techniques that continue to be developed. For three centuries, excavations have brought us extraordinary traces of everyday life, such as jewellery, sculptures and pottery, reflections of the lives shattered on the day Mount Vesuvius erupted in 79 AD.

New excavations were launched in recent years as part of a large-scale project to secure the unexcavated areas of Pompeii. Some of the extraordinary finds on exhibit, along with virtual reconstructions, are the result of this new research. This work has unearthed large, elegant homes, such as the House with Garden, with its amazing frescoes and graffiti, the House of Leda, which owes its name to a fresco depicting her erotic encounter with the swan in a sensuality that has lost none of its suggestive and provocative quality, and the House of Orion, displaying sumptuous mosaics that depict stories told about the stars. All the discoveries come to life in this immersive exhibition.

Visitors can enjoy the unique experience of witnessing the greatest excavation campaign conducted in Pompeii since the end of World War II, and being transported to the streets of the ancient city. Pompeii, once again, becomes a time machine, taking us back through the centuries.

A Brief History of the Machines

The Exhibition, drawn up by the Istanbul Jazari Museum, sets the visitors out on a journey through the history of mechanics and robotics; from the first wheel to the steam-engine. Although, Al-Jazari is the main focus of the Exhibition, it also presents both, pre-Jazari and post-Jazari machines from different civilisations; ancient Chinese, Greek, Egyptian, and early modern European.

Interacting with History

In this Exhibition, visitors have the chance to encounter reconstructions of machines originally made hundreds of years ago. As the exhibits are mostly closed systems, their internal mechanisms are also displayed, together with open mechanisms, on-screen presentations and digital projections to help the visitors understand working principles of these devices. Furthermore, the Exhibition presents more than 15 wall displays reflecting the historical conditions of the periods when the machines were originally used. In addition, there are models produced according to their original shape, material and other features. Apart from the above-mentioned, there are simple machines to give school children a hands-on grasp of the basic foundations of science.

Education and Inspiration

The exhibits displayed have an instructive and educative function, as well as an interactive and entertaining one. Accordingly, all the machines are placed and presented in a way that complements this creative aim.

The old saying that “all roads lead to Rome” was most certainly true in the days of Imperial Rome. Although the origins of Rome began with a small village of huts near the banks of the Tiber River in the 8th century BCE, it was during the era of Imperial Rome, from 27 BCE to about the mid 3rd century, that Rome as the dominant political, economic and military power of the western civilized world, also achieved its utmost cultural impact affirmed throughout the larger sphere of Roman influence. Undoubtedly, one of the greatest imperial powers ever, at the height of its might, the vast Roman Empire encompassed England in the north, all of continental Europe west of the Rhine and south of the Danube, most of Asia west of the Euphrates, the coastal areas of Northern Africa and all the Mediterranean islands. This exhibition, Imperial Rome, has been conceived with the conviction that visual messages contained within artifacts is the best way to explore a past civilization and create a deeper understanding of the period. The exhibition intends to illustrate various important aspects of Roman culture, both public and private, as well as Roman artistic expression, during the days of grandeur that was Imperial Rome.In 1509, the first European ships ventured into the remote seas southeast of India. Navigating the Strait of Malacca, they sailed into the ‘South Seas.’ Without knowing it, they had entered into the waters surrounding the world’s largest archipelago – Indonesia – a constellation of over 17,000 islands scattered across the ocean, a true, continent on water. And there before them arose the immense, mysterious island of Borneo, the third largest island in the world and home to the fierce, independent, headhunter tribes of the Dayak, a term coined by Europeans for the indigenous ethnic groups that inhabited the island. Under the cover of one of the world’s oldest rainforests, along the rivers and on the hillsides of a biosphere of incredible diversity, the some 200 ethnic subgroups of the Dayak developed their own very diverse culture. Despite a plenitude of dialects, languages, laws and customs, these disparate tribes shared distinguishing characteristics – profound animist beliefs and headhunting tactics and rituals for which they gained worldwide infamy. This very unique exhibition of +80 original artifacts belonging to the Museum of Cultures of Lugano, Switzerland, enhanced by the visual aids and suggestive set design of Contemporanea Progetti of Florence, Italy explores this island, this habitat, these people and their truly singular culture.In Kif Kif the Caliph, children from 3 to 6 year olds will meet Kif Kif a much-loved caliph who supports research and experiments. Immersed in his palace, kids are young mathematicians who will have to use their body as an instrument to make every kind of measurement. Kif Kif the Caliph, invites the children into his palace where they will discover measuring. To enter Kif Kif’s palace by the front door, the children will have to estimate their own height with a mental projection of their size: will they lift the curtain enough to go through the door? Furthermore they will have to find their shoe size by trying different oriental slippers. In the length’s corner, kids will stick a star up to the highest point they can reach and classify snake charmers’ snakes from the smallest to the biggest. Elsewhere in the garden of mosaics, they will discover that they can use their own body as an instrument of measure and will recreate hidden angles. In turn, they will determine the heaviest amphora, and have an experience of their own weight on a huge scale. A first approach in the metric system and without adult tools! Objectives : – Use one’s body as an instrument to measure lengths and angles. – Feel the weight of masses, compare and classify lengths and masses. – Estimate one’s size, one’s shoe size, a height and to carry out checks then to do measures in the three dimensions of space. No written text in the exhibition = every language possible. The training for the visit is proposed by Cap Sciences’ facilitator after set up time. Floor area : 50-70m² Language(s) : French-English Insurance value : 25000€ Setup time : 1.0days Dismantling time : 1.0days Ceiling : minimum height : 2.00m Volume storage : 2m³On the opposite of the most of VR experiences which seek strong emotions, Mandala, A Brief Moment In Time develops a quiet and introspective atmosphere. The experience deals with people’s relationship with the physical world based on the Buddhist philosophical concept of impermanence, which considers that all phenomenon and objects of the physical word are in a state of perpetual change. Mandala, A Brief Moment In Time is a self-exploration experience. Spectators are first offered the opportunity to fill an empty place by creating, a unique drawing, by interacting with each other. Then, adding to the creative pleasure of this collaborative work, the experience turns into an immersive theater experience. With its physical set design and a live motion-capture actor, the experience aims to an absolute immersion. The creative act will be the root of spectator’s emotional involvement. They will have to protect their creation, accept to let it grow and then learn to let it go. Confronted with humor to a moral dilemma, the experience gives them the opportunity to discover a little more about themselves. Visiting an ancient Buddhist temple, visitors first enter a preparation room, a storage room for ancient puppetry material. Playing with the puppets, they unlock mini-games and challenges inspired by the story of a famous Chinese folktale, the journey of Sun WuKong the monkey king and Erlang Shen the heaven soldier. Going through the story and solving the enigmas together visitors are encouraged to reflect on their everyday behavior and weaknesses and learn the philosophical meaning of the mandala. Once they are familiar with the monkey king’s universe, the visitors are allowed to enter the temple, where they find VR equipment and are invited to enter the magical world. In the virtual reality, they can create together a light structure, their own colorful mandala. They will design their creation by moving together, following a relaxing music. Depending on their movements and choices of interaction and collaboration, each drawing created is unique. The energy instilled in their creation soon brings to life the fantastic creatures of the tale. Their newly found philosophy will be challenged, as they have to choose to protect or not the monkey from the soldier chasing him.

A SONG WITHIN US combines virtual reality and sound interaction with ambisonic system.

Lights turn on. The stage of a theater. A dozen Taiwanese aboriginal singers stand around me on a circle. The dancers move in harmony, singing together a traditional song. you sing with them and, under the effect of your voice, the environment is changing. On the walls of the room, the variations of lights form infinite landscapes that evolves, grow and, gradually, occupy all space until… The dream takes over.

A Song Within Us is a sound-interactive experience

, with Ambisonic audio. It is an experience that encourages viewers to become involved in a Taiwanese aboriginal fantasy ritual.In the experience, viewers can witness the preparations like a behind- the-scenes person and learn about task arrangement along hierarchies in the ceremony. Since dancing and singing are the most significant cultural symbols among indigenous peoples in Taiwan, viewers can learn the characteristics of “No move un-danced, no voice unsung.” 

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