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Savage Ancient Seas is the only traveling exhibition featuring the marine fossil world of the Late Cretaceous Period. The exhibit is filled with huge carnivorous marine reptiles, gigantic flesh-eating fish big enough to swallow an adult human, flying reptiles with the wingspan of a small airplane and the biggest sea turtles to have ever lived. Unrivaled for their amazing varieties, voracious appetites, incredible teeth and gaping jaws, the creatures of the Savage Ancient Seas are unlike anything known in today’s world! Fantastic specimens are accompanied by accurate and engaging information via kiosks, touchscreens, graphic panels, mobile device content, big-screen videos and real fossils for visitors to touch. Fresh artwork provided by Brian Engh ( created specifically for the exhibit graphically depicts scientifically accurate still-life moments from the inland seaway in the Age of Dinosaurs. In concert, these exhibit components provide your visitor with a greater understanding and appreciation for these magnificent denizens of the distant past. Savage Ancient Seas is devoted to making the exhibition a valuable experience for the booking venue. Everything is modular so we can accommodate different sized venues and challenging display circumstances. The entire show fits into a single 53 foot long semi trailer, so extensive loading and unloading is not necessary. Our install team is made up of the same people who build the skeletons. A simple, fast, no-drama install and strike take less than a week each, which minimizes downtime for your venue and gets your visitors back through the door quickly. Most venues see a 30% visitorship increase! With Savage Ancient Seas, you get: –         Extraordinary marine skeletons that showcase the ocean-going animals that were around at the end of the dinosaurs! –         Unique displays –         A proven track record of success –         Easy setup and strike –         Modular, easy to customize exhibits

The exhibition is based on the journey through time, one of the best-selling book stories (launched in 2004) which narrates the “stratopic” adventures of Geronimo Stilton and his family about the discovery of the history of the world.

The exhibition is for:

· Rrodent friends aged 4 to 12 years,

· Schools,

· All generations of readers who know the Adventures of Geronimo.


Through so many things:

· A game with puzzles, skill tests and many other surprises

· Virtual reality experience that will immerse everyone at 360 in the world of Geronimo

· The magic of augmented reality that will transform spaces beyond the limits of the imagination

· A great value of edutainment


· Find out the real reason why dinosaurs went extinct

· Find out how the great pyramid of Cheops was built

· Discover the secrets of the ancient medieval castles

Among the great civilizations that populated the coasts of the Mediterranean and the territories of today’s Europe, the Etruscan population is undoubtedly one of the most fascinating, but still one of the least known to the general public.

This unique and in-depth exhibition brings to light the history of this mysterious and refined civilization in its evolution, from the 9th century BCE, up to the dominion of the Roman Empire in the 1st century BCE, particularly focusing on the relationship between the Etruscans and the populations of Southern Gaul.

Divided into 5 thematic sections, the exhibition unveils several and emblematic aspects of the extraordinary Etruscan civilization starting from its origins and its historical-geographical contextualization. An exceptional selection of original artefacts, leads the visitors on a journey through the Etruscan society, revealing its social, political, and urban structure, together with the divine dimension deeply sought by the Etruscans through divinatory arts, votive offerings, and funerary rituals. The exhibition ends up highlighting the strict ties between the Etruscan and the Roman culture, dealing with the great cultural, political, and religious heritage that the Etruscans left to the Roman Empire.

On show a selection of unique +100 original artifacts, drawing from some of the most important archaeological excavations in the territory of ancient Etruria, including artworks from the two most significant Etruscan museums of Tuscany, and from the coasts of ancient southern Gaul. This great selection of original objects is accompanied by graphic panels, educational material for adults and children, but also videos and video projections, technological and interactive devices, suggestive environments, immersive rooms and other innovative multimedia devices. 

A unique archaeological park at the heart of an immersive experience 

Pompeii is a book to which pages are continually added. Each new generation rediscovers its history and reinterprets it based on new methods and techniques that continue to be developed. For three centuries, excavations have brought us extraordinary traces of everyday life, such as jewellery, sculptures and pottery, reflections of the lives shattered on the day Mount Vesuvius erupted in 79 AD.

New excavations were launched in recent years as part of a large-scale project to secure the unexcavated areas of Pompeii. Some of the extraordinary finds on exhibit, along with virtual reconstructions, are the result of this new research. This work has unearthed large, elegant homes, such as the House with Garden, with its amazing frescoes and graffiti, the House of Leda, which owes its name to a fresco depicting her erotic encounter with the swan in a sensuality that has lost none of its suggestive and provocative quality, and the House of Orion, displaying sumptuous mosaics that depict stories told about the stars. All the discoveries come to life in this immersive exhibition.

Visitors can enjoy the unique experience of witnessing the greatest excavation campaign conducted in Pompeii since the end of World War II, and being transported to the streets of the ancient city. Pompeii, once again, becomes a time machine, taking us back through the centuries.

The old saying that “all roads lead to Rome” was most certainly true in the days of Imperial Rome. Although the origins of Rome began with a small village of huts near the banks of the Tiber River in the 8th century BCE, it was during the era of Imperial Rome, from 27 BCE to about the mid 3rd century, that Rome as the dominant political, economic and military power of the western civilized world, also achieved its utmost cultural impact affirmed throughout the larger sphere of Roman influence. Undoubtedly, one of the greatest imperial powers ever, at the height of its might, the vast Roman Empire encompassed England in the north, all of continental Europe west of the Rhine and south of the Danube, most of Asia west of the Euphrates, the coastal areas of Northern Africa and all the Mediterranean islands. This exhibition, Imperial Rome, has been conceived with the conviction that visual messages contained within artifacts is the best way to explore a past civilization and create a deeper understanding of the period. The exhibition intends to illustrate various important aspects of Roman culture, both public and private, as well as Roman artistic expression, during the days of grandeur that was Imperial Rome.In 1509, the first European ships ventured into the remote seas southeast of India. Navigating the Strait of Malacca, they sailed into the ‘South Seas.’ Without knowing it, they had entered into the waters surrounding the world’s largest archipelago – Indonesia – a constellation of over 17,000 islands scattered across the ocean, a true, continent on water. And there before them arose the immense, mysterious island of Borneo, the third largest island in the world and home to the fierce, independent, headhunter tribes of the Dayak, a term coined by Europeans for the indigenous ethnic groups that inhabited the island. Under the cover of one of the world’s oldest rainforests, along the rivers and on the hillsides of a biosphere of incredible diversity, the some 200 ethnic subgroups of the Dayak developed their own very diverse culture. Despite a plenitude of dialects, languages, laws and customs, these disparate tribes shared distinguishing characteristics – profound animist beliefs and headhunting tactics and rituals for which they gained worldwide infamy. This very unique exhibition of +80 original artifacts belonging to the Museum of Cultures of Lugano, Switzerland, enhanced by the visual aids and suggestive set design of Contemporanea Progetti of Florence, Italy explores this island, this habitat, these people and their truly singular culture.What if you were a gladiator? Enter the world of gladiature, take the oath, train and become the new star of the Roman Empire. During a visit, slip into the shoes of a gladiator and discover the truth about these extraordinary fighters! Immersed in scenery inspired by archaeological sources, the visitor plays the role of a contemporary of the Roman era who comes to enlist as a gladiator. He moves between the ludus, where gladiators lived and trained, and the amphitheater, and discovers the world of gladiature beyond all clichés. The connected experience allows visitors to make their own choices and follow their own trajectory. The story he will live in the ludus will be his own. Whether they decide to present themselves as a slave or a citizen, man or woman, upon arrival at the ludus, visitors choose to enlist as a gladiator or gladiatrix. As they move through the exhibition, with the help of a connected bracelet, they interact with a series of characters who gravitate around the world of gladiature (lanista, doctor, editor, summa rudis, medicus, priestess, merchant) and who challenge, guide, encourage and even reprimand them throughout their experience as a combatant. An seven-step adventure to discover the specificities of an extraordinary career beyond all the clichés and the stakes of a status, however infamous, in Roman society. Objectives : – To discover the life of these men and women from their engagement to the end of their career. – To apprehend through immersion and practice what gladiatorial combat was all about. – To familiarize yourself with the codified world of gladiature – To re-establish the truth on certain preconceived ideas by relying on the advances of experimental archaeology.   The exhibition is an immersion in the world of gladiature in the High Empire.   1.           The commitment It is in the luxurious space of the ludus (gladiator school) that the visitor introduces himself to the master of the place the lanista, to engage as a gladiator. He is the owner of the gladiator troupe and makes him sign his first contract.   2.           The training The training begins! Before going to the arena, you must learn to master many fighting techniques. Under the eye of the doctor, the gladiator’s trainer, the visitor learns the gestures and postures to execute.   3.           The equipment Provocator, Thraex, Murmillo… the panoplies differ according to the type of gladiature. In the checkroom, the visitor must find the helmet, the shield and the corresponding protection.   4.           The fight Ready for battle? The visitor awaits his turn with the other gladiators. He can observe the combat in progress or discuss with the personalities present to learn more about the course of the confrontations and the rules to be respected.   5.           The celebrity Leaving the amphitheater, the visitor wanders through the streets leading back to the ludus and finds himself in front of a merchant’s stall. He sells a whole bunch of merchandise bearing his effigy! Knife handles, crockery, toys, rings… what a star this new gladiator is!   6.           The end of his career After years of good and loyal service, what opportunities are available to our gladiator at the end of his career? This is the time for the visitor to go back to the lanista and make a choice. A play area 4 games to share with friends or family: 1.           Memoro: The Memory of Gladiators 2.           Alea jacta est 3.           Audaces fortuna juvat 4.           Cogito: the great quiz of gladiatureGod(s), a User’s Guide is an exhibition of the Museum of Europe. Designed by an international committee of scholars (ethnologists, historians, philosophers), this exhibition has the backing of a decidedly contemporary museography that is suitable for all audiences. In Brussels, the exhibition attracted 85,000 visitors in six months from such varied publics as schools, cultural and religious associations and families. its theme, God(s), a User’s Guide affords an opportunity to develop many activities and events (workshops, conferences, meetings, etc…. God(s), a User’s Guide is an exhibition about religions and their current impact on Civilization that deals not with theology or history, but with contemporary religious practice: God(s), a User’s Guide invites visitors to discover the religious experience, both in its universal (questionings) and particular dimensions (its multiple practices). God(s), a User’s Guide is an exhibition that broach- es religion from the perspective of secularism, and presents the religious phenomenon without sin- gling out one religion rather than another. Whether believers, agnostics or atheists, Europeans are used to living in a largely secular society. This is not nec- essarily the case elsewhere. Believers know their own religion, but very little about other religions; non-believers have difficulties grasping the religious reality. Many tend to see in the resurgence of reli- gion only its most revolting aspects. It is therefore a matter of urgency to understand this phenomenon, and to provide some useful insights. Everything that modern museography has to offer has been brought together so that visitors can enjoy a unique moment. • First, the visitors, the public undertake a real interactive and sensory voyage, where prestige pieces and humble everyday objects, photos, videos, music, and art installations hold court (duration of the visit: 45-60 minutes). • The public then become spectators, and attend a theatre play (25 minutes). The narrative of the exhibition is supported by : •The choice of a media depending on the topic to facilitate understanding. •The polyphony of different media that turns the visit into a unique experience.The Exhibition “Egyptian Mummies, Journey into Immortality” features some 100 exceptional original artifacts and exemplars, including mummies, painted sarcophagi, funeral trousseau and votive objects that together with suggestive exhibition design and background graphics evoke the mythical, mysterious landscape of the tombs and pyramids of Ancient Egypt. There, death was not considered the end of life. It was just the time of passing from one form of life to another that continued in the eternal afterlife, but the soul had to be prepared for this journey into immortality through various funerary customs necessary for survival in the afterlife. The soul had to be reincarnated in its own body, which had to be preserved forever. This necessity led to the search for sophisticated methods of embalmment which was practiced by the ancient Egyptians from the very first dynasties of their millenniums of history. It also led to the placement of rich and varied funeral trousseaus in tombs in the belief that the soul of the deceased must be supplied with everything it might need to continue living in the afterlife. The exhibition offers a particular focus on certain peculiarities of the funeral practices, particularly the process of mummification, a topic has long fascinated both experts and the common public ever since the Greek historian, Herodotus, who visited Egypt in the 5th century BCE, returned with incredulous reports about these procedures. Today’s public, perennially attracted to the theme as demonstrated by popular culture, has perhaps acquired distorted ideas about the search for immortality by the ancient Egyptians. The exhibition dispels certain misconceptions by offering a clear explanation that all the funeral rituals, even the most macabre, did not serve to simply preserve the body of the deceased, but rather to insure the continuation of life beyond the grave.The Myth of Superheroes. From Antiquity to Contemporary Art is the first international travelling exhibition that aims at making visible the common thread linking the past, the present (and the future) of the myths. It highlights the strict relation between ancient and modern mythology and presents a selection of all the forms of art involved in this mutual process. The different topics of the exhibition are developed through an exceptional selection of original objects: as the exhibition unfolds, archaeological artefacts dialogue with comics, drawings, animations, ancient dolls, and modern action figures, in a highly innovative exhibition pathway for adults and children. The exhibition invites you to explore this incredibly imaginative world, where men and women are able to fly, read minds, control time and magnetic fields, climb walls and manipulate magic. Everything is possible and the only limitation is the unbridled imagination of the artists – writers and designers – who in some eighty years of history have created an artform. What began as entertainment meant for the youngest, has gradually turned into a unique form of art and expression that has transcended the boundaries of the print media to arrive on television and in cinemas around the world. From the Amazons to Wonder Woman, from Frankenstein to the Hulk, from Robin Hood to the Green Arrow, legends change their appearance, but remain faithful to their original mission to guide new generations towards a better, brighter future, where action and battle are the flip side of a coin that calls for morality and responsibility. Around the world, many countries have made their contribution to the Superheroes, offering different and contrasting visions, adding pieces to a now planetary mosaic and evidence of a common response without borders.
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