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Virtual Realms

Virtual Realms Claimed

Videogames Transformed

Exhibition Overview

Virtual Realms

Exhibition Type
Contemporary Art, Popular Culture, Science and Technology
Area Size
more than 1000 sqm
Designed For
Museums and Galleries
Science Centres
Entertainment Venues
Availability
2024
2025
2026
2027
2028
Hiring Fee

For a 3-month rental excl. transport, installation, insurance:


This hiring fee is set for the following exhibition format:
See all available package options
Core Experience
Immersive digital experience
Exhibition Partners
Co-produced in collaboration with ArtScience Museum and Melbourne Museum.

Photos

Credits / Image Information

01. Rezonance, Enhance and Rhizomatiks, 2021
02. Together: the distance between (us), thatgamecompany and FIELD.IO, 2021
03. WALL, KOJIMA PRODUCTIONS and The Mill, 2021
04. Dream Shaping, Media Molecule and Marshmallow Laser Feast, 2021
05. Eye, David OReilly and onedotzero, 2021
06. RiME © 2017 Tequila Works

Description

Virtual Realms: Videogames Transformed is an immersive, multi-sensorial exhibition that transports videogames from the screen to the gallery.

Virtual Realms is made up of six new interactive experiences conceived by leading videogame developers, working in partnership with media designers. Curated by the celebrated game designer Tetsuya Mizuguchi, in collaboration with the Barbican, this exhibition reimagines videogame creativity and reshapes how we can play together across virtual and physical realms. The realms – SYNESTHESIA, UNITY, PLAY, CONNECTION, NARRATIVE, EVERYTHING – showcase six of the key themes found across the videogame medium. The videogame developers presented in this exhibition are celebrated for the ways in which they experiment with their realm theme throughout their gameography and creative design. Each realm is the product of a collaboration with six cutting-edge media design studios, which bring their expertise in creating interactive immersive experiences. 

Virtual Realms invites audiences to experience videogames transformed: from an explosion of your senses in SYNESTHESIA, created by Enhance and Rhizomatiks; to discovering moments of UNITY in light and sound, in a commission developed by thatgamecompany and FIELD.IO; a joyous celebration of interactivity in PLAY lead by Media Molecule and Marshmallow Laser Feast; sublime CONNECTIONS with other players through a cognitive wall, in an installation from KOJIMA PRODUCTIONS and The Mill; a never-ending 360-degree visual NARRATIVE developed by Tequila Works and The Workers; and a psychedelic reflection on the nature of EVERYTHING in the universe, conceived by David OReilly and onedotzero. Your journey through this exhibition will introduce you to new ways of approaching and enjoying videogames today.   

VR and App Content

Collections

Digital art

General Information

Created In
2021
Available Package Options
Turnkey
Content only
Technical Requirements
High ceiling height
Languages
English
Chinese

Venues

Past and Future Venues
Perth, Australia (March 2022 – May 2022)
Melbourne, Australia (October 2022 - March 2023)

Extra Info

Highlights
Curatorial excellence
Immersive experience
Interactivity
Exhibition Add-Ons
Exhibition tour kit
Easy translation
Catalogue / book
Speakers
Selfie spots

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