
Game Worlds, a major new playable exhibition celebrating 50+ years of play, featuring 30+ videogames from the 1970s to today, with 44+ playable moments.
Go behind the scenes with original and rare design materials, concept art and objects, original builds and hands-on prototypes you won’t find anywhere else. Curated and built by ACMI, Game Worlds explores the connection between developers, players and technology. Told through the lens of iconic videogames, Game Worlds charts technical and design innovations, exploring how worlds evolve, extend and are transformed through player interaction.
Featured titles include international hits Minecraft (Mojang Studios), Final Fantasy XIV Online (Square Enix), World of Warcraft (Blizzard Entertainment), The Sims (Electronic Arts), The EIder Scrolls Online (ZeniMax Online Studios/ Bethesda Softworks), Neopets (World of Neopia), SimCity (Electronic Arts), Stardew Valley (ConcernedApe) and Australian release Hollow Knight: Silksong (Team Cherry).
The exhibition also features global indie games Guardian Maia (Metia Interactive), Terra Nil (Free Lives/Devolver Digital), and Celeste (Maddy Makes Games). Historical highlights include early home-computer classics from the 1980s and 90s The Sentinel (Geoff Crammond/Firebird), The Hobbit (Melbourne House), DOOM (1993) (id Software/Bethesda Softworks), and Team Fortress (Valve), plus groundbreaking 1970s titles Maze War (Greg Thompson and Dave Lebling), Colossal Cave Adventure (William Crowther), and Zork (Infocom).
Details available on inquiry.
Presented across three curatorial sections:
CREATING WORLDS
- Text commands, hand-drawn maps and borrowed access to mainframes brought early game worlds to life.
- Built on clunky machines and shared across primitive networks, they were shaped by people eager to explore a new technology.
- Games + Highlights: Maze War/PDP-10, Colossal Cave Adventure, Zork, Dungeons & Dragons, The Hobbit, The Sentinal, Neopets,
LAN Party/Team Fortress.
BUILDING WORLDS
- Game worlds are engineered as much as they’re imagined.
- Designers sketch ideas into concept art, then shape characters, terrain, architecture and atmosphere using code, geometry and visual trickery.
- Games + Highlights: 2pt Interactive, The Elder Scrolls Online, Glitch, World of Warcraft, Hero Sky, SimCity, Terra Nill, Guardian Maia, Hollow Knight: Silksong, gameObject Permanence.
LIVING WORLDS
- Game worlds are measured by imagination, not screen resolution.
- Player creations show how personal, contested and playful these spaces can become – transforming digital landscapes into sites of self-expression, experimentation and protest.
- Games + Highlights: FINAL FANTASY XIV Online, Player Count One. Love.exe, The Sims, Elden Ring, Speedrun / Celeste, Proptest and Play, Doom, Giant Controller / Isopod, Machinima, Minecraft / EyeMine, Cosplay, Stardew Valley
- Game Worlds is for everyone, from the novice to experienced players, and families.
- It is a playful and interactive exhibition, offering visitors a vibrant and tactile experience to explore, discover and play with curiosity.
- Experience videogames in ways that are not possible at home.
- Uncover rare things, delve beneath the surface, and connect with communities.
To be announced.
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