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Description

Can you unlock the mysteries of Luminopolis?

Luminopolis is a city of learning that has crystallized all knowledge about light. Organized like a real “Escape Game “, visitors enter the city but can only leave if they are clever and curious enough to understand its mechanisms.

What is light? How does it affect our daily lives ? How do we share it?

Alone or preferably in a team, participants have a precise number of riddles to solve in order to unlock the exit door of the City of lights. But they only have an hour. Tick tock tick tock…time is running out and you’ll have to race against the clock! Will you be able to get out in time? Take the challenge in Luminipolis!

 

The objectives :

 

  • Working together to solve puzzles.
  • Understand the many aspects of light: scientific, technical, sociological, aesthetic and artistic.
  • Discover the link between light and life.
  • Reflect on the importance of light in our society.
  • Linking scientific and artistic culture around the theme of light.

 

The exhibition consists of 20 to 37 puzzles (depending on the format chosen) covering four main themes:

  • What is light?

Light can be undulatory or corpuscular. It can be visible or invisible. It can be colourful or colourless. It is reflected, refracted…

  • What does light do to me?

Light allows us to see, but not only that. It can change our behaviour, hurt us, heal us, and so on. It’s also what gives rhythm to our lives: it regulates our days and our seasons.

  • How does light bring us together?

Light is often associated with places for sharing, getting together and socialising: lanter-lit evenings, fireworks, bonfires…

From the discovery of fire to the widespread use of public lighting, light has had a considerable influence on our society, and has even shaped it.

Just like our starry skies, light is also a common asset that we need to protect by raising awareness of the harmful effects of light pollution.

  • Does light allow us to be alive?

Light has played a crucial role in the evolution of species. When the first photosynthetic bacteria appeared, light became one of the « foods » of living organisms. Today, plants and animals know how to use light to breathe, to be seen or to hide, to reproduce and to move around.

 

The exhibition concept / Rules of the game

The exhibition is inspired by “Escape Rooms”, escape games in which you have to solve riddles to get out of a place. Here, the objective is the same: after being welcomed and prepared in an immersion room by a Luminopolis Master, the visitor, alone or preferably in a team, enters the City of Lights and has to solve a number of riddles in less than an hour to emerge victorious.

Teams of visitors choose their route at the start of the visit and will have to solve the number of riddles determined by their choice. The riddles have been designed to involve different reflective postures on the part of the visitor. There are no instructions to help visitors solve the riddles. Sometimes you have to use logic, sometimes knowledge, sometimes deduction, association of ideas, trial and error.

The Luminopolis Master who welcomes them hands them an engraved plate equipped with an RFID chip corresponding to the chosen colour. This plate, connected to the Navinum© server designed by Cap Sciences, allows them to:

  • Choose the level of difficulty of their route (see below)
  • Specify the number of players in the team
  • Choose the language (French or English, or other version, please contact us)
  • Record all the data from the visit (success, failure, photos, stopwatch, etc.)
  • Activate the puzzles and disconnect, resetting the module for the next visitor
  • Consult their dashboard on different screens equipped with RFID readers, located throughout the exhibition. The dashboard shows the time remaining, the number of words found and the number of errors, as well as allowing new words to be entered and hints to be consulted.

 

End of the game

Teams who have solved their number of riddles in time will receive a code to enter at the exit terminal. Once this code has been validated, they will emerge victorious and free from Luminopolis.

Teams who don’t solve enough riddles won’t have access to the exit terminal, and will have to exit via another exit.

Area size

200 to 500 sqm

Availability

2026 / 2027 / 2028 / 2029 / 2030

Hiring fee

Flexible
Package format: Turnkey

Core experience

Immersive digital experience / Hands-on activities / Panels and graphics

Collections

Decorative objects / Technical objects

Languages

English / French / Dutch / Other

Technical requirements

- 1 wired broadband internet access with an unrestricted, proxy-free connection
- 1 stable and permanent wired local area network (LAN), with 10/100/1000 Mbps switches linking the servers and all the digital terminals
- 1 slot for the Navinum© server (rack-mountable)
- 1 slot for the Medialon Show Controller server (rack-mountable)
- 1 UPS for both servers (Navinum© and Medialon)

The Navinum© and Medialon servers are both supplied by Cap Sciences.
Each LAN switch requires a permanent power supply.

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